Meteor Marksman
Flick comets at drifting targets in zero gravity.
▶ Play now — it's freeAbout this game
Meteor Marksman puts a comet in your sling and a sky full of targets in your way. Drag back, read the dotted arc, feel the crosswind — then flick. In this observatory range the wind is solar wind, the stones are comets, and the target rings drift high above the launch post. Bullseyes flash triple scores; edge hits still count. Five comets per volley keeps every shot precious, and each cleared volley rebuilds the range tighter and windier than before. A pure aim-and-arc game where physics is the only opponent and mastery feels like astronomy. Real marksmanship transfers here almost embarrassingly well. The dotted arc shows your first half-second of flight, not the whole story — the solar wind bends everything after it, so expert players aim where the wind WILL carry the comet, deliberately releasing off-line and letting physics finish the shot. Full-power flicks feel heroic but flatten your arc and shrink the landing window; three-quarter draws with higher loft drop comets onto drifting rings almost vertically, the artillery officer's old trick. Because targets drift on readable cycles, the bullseye is a timing problem as much as an aim problem: track a ring for one full oscillation, then lead it. Touch drags and mouse pulls produce identical trajectories, and volley streaks bank coins for signed-in marksmen chasing the weekly range record.
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